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  • Listen: Welcome to the Jam: The looney story of the decades-old ‘Space Jam’ website. A conversation with the team that built the site, also serves as a look at what making websites used to be like way back in the day.

    → 12:28 PM, Mar 3
    Also on Bluesky
  • Some Things, Week 6, 2025

    something falling from the sky

    Photo by Yama Bato.

    You Can’t Post Your Way Out of Fascism: “Trusted information networks have existed since long before the internet and mass media. These networks are in every town and city, and at their core are real relationships between neighbors—not their online, parasocial simulacra.”

    Simulacrum: “a representation or imitation of a person or thing.”

    90’s Hip-Hop: A 45 plus minutes mix of Golden Era Classics + Rarities.

    Makara Peak Mountain Bike Park Wayfinding: Cool signs.

    Ghimli Sans: A font with “a nice ol' boozer vibe.”

    Marginalia Search: “Find lost old websites.”

    Existential Kool-aid Man.

    → 10:14 AM, Feb 7
    Also on Bluesky
  • Dashboards

    “every dashboard is a sunk cost / every dashboard is an answer to some long-forgotten question / every dashboard is an invitation to pattern-match the past instead of interrogate the present / every dashboard gives the illusion of correlation / every dashboard dampens your thinking”

    Charity Majors

    → 12:22 PM, Jan 7
  • How (and why) filmmakers like Wes Anderson and Christopher Nolan are using miniatures in their movies.

    → 11:52 AM, Nov 26
  • ui.land is a selection of websites, tools, engineers and designers to inspire, learn, and create. I can’t resist a good “list” site.

    → 11:43 AM, Nov 25
  • a page from the PARKS book showing an abstract map of elevation and water flow

    This map/diagram from the Parks book slaps. That is all.

    → 11:32 AM, Nov 25
  • “SUSA, the small conceptual electronic device can perform many of the functions of a smartphone, tablet or portable computer.” I’m dubious of all things AI, but the actual device is pretty neat. Shades of the Light Phone III.

    → 11:07 AM, Nov 22
  • Vintage Tech Logos is a collection of found vintage tech logos circa 1985.

    → 10:16 AM, Nov 21
  • Re-buttonization:

    There seems to be this kind of richness of the tactile experience that’s afforded by pushing buttons. They’re not perfect for every situation, but I think increasingly, we’re realizing the merit that the interface offers.

    → 11:35 AM, Nov 5
  • Links for Week 45, 2024

    • An illustrated guide to science-backed mood boosters.
    • A zine about reclaiming your life from digital technology.
    • A tool for searching independent websites.
    • A collection of the “best” marketing headlines on the internet.
    • Over the Garden Wall’s 10th anniversary stop motion short.
    • Max Vogel Gonzalez’s illustrations.
    • An experiment with giving out potatoes to trick or treaters.
    • A concept to break procrastination.
    • Some objects I covet: Nike C1TY “Surplus” shoes, El Oso Bear Tee, the Kobo Clara Colour, and the book Assembling Tomorrow.
    → 3:50 PM, Nov 4
  • IKEA Catalog from a Near Future

    Some design fiction on the " …possible evolutions of home life, consumer trends and needs, and related topics in the categories of domestic life, food, urban life, travel, leisure, and entertainment."

    → 10:52 AM, Oct 17
  • Not Built For This is a 6-part series from 99% Invisible. It explores how climate change is laying bare the vulnerabilities in the American built environment and how communities across the country have been left to bootstrap their own survival.

    → 9:27 AM, Sep 6
  • “I like to describe my job in terms of “The Door Problem”. Are there doors in your game? Can the player open them? Can the player open every door in the game? Or are some doors for decoration? How does the player know the difference?”

    The Door Problem /via barnsworthburning.net

    → 9:45 AM, Aug 20
  • airtraveldesign.guide

    A resource for air travel designers, policy makers and enthusiasts, that describes the design of artifacts / spaces / systems that impact the passenger experience of air travel.

    → 12:07 PM, May 21
  • Boring Sound Kit

    A sound kit for prototyping and play.

    → 12:04 PM, May 21
  • www.fastcompany.com/3047828/w…

    → 10:02 AM, May 21
  • Inflatable Moon Base (dezeen.com)

    By way of rocket summer (are.na)

    → 3:09 PM, May 14
  • More of this is being good at sales than anyone wants to admit.

    Erika Hall on the job of a designer (linkedin.com)

    → 10:57 AM, May 6
  • The navigation for issue 3 of the HTML Review is too fun! Oh yeah, good links as well.

    → 4:28 PM, Apr 22
  • Some things for week 16 of 2024.

    • Anyone else enjoy looking at the tracking details of a package. Watching an item wend it’s way through a system of warehouses, trucks / trains, and multiple states. Maybe I’m the only shipping infrastructure nerd out here.

    • “And yet, making observations is a good starting point for giving feedback. The trouble arises when we assume that those observations are both the start and the end, that we’re walking along a very short track.” From What you see by Mandy Brown. Can I say how much I appreciate everything changes? Lot’s of thoughtful writing!

    • The website for the restaurant, Madeline’s is just so great. I was thinking the receipt concept would break down with deeper navigation, but nope!

    • Lake Superior should really be considered an inland sea that is “wild, masterful, and dreaded.”

    • Ok, I want this van.

    → 12:03 PM, Apr 19
  • They Didn’t Just Want to Build a Housing Shelter. They Wanted to Shift Public Perception:

    Changing the way the public perceives shelters informed the design. From the nearby highway, the first glimpse you get of the structure includes an impressive mural by Australian artist Guido van Helten stretched across its 3,000-square-foot facade. A passerby might think this is an art museum, a shop, or possibly a school.

    → 9:27 AM, Mar 18
  • Why The Tokyo Metro Plays Bird Whistles.

    → 11:06 AM, Mar 11
  • In Loving Memory of Square Checkbox.

    → 1:06 PM, Feb 7
  • A touchscreen, then, operates as a digital platform where features can be locked or unlocked by the company at will, depending on customers’ rent payments. Physical buttons, on the other hand, can’t be turned into rent. They only serve the customer, so they’re less attractive.

    Source: Creative Good: Why car companies (still) ignore customers

    → 10:37 AM, Aug 1
  • Give it the Craigslist test. “If you’re designing a new product or service, give it the Craigslist test — start with low-fidelity options that see if people would love it even if it looked like Craigslist.”

    → 8:29 AM, Apr 14
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