“I like to describe my job in terms of “The Door Problem”. Are there doors in your game? Can the player open them? Can the player open every door in the game? Or are some doors for decoration? How does the player know the difference?”
“I like to describe my job in terms of “The Door Problem”. Are there doors in your game? Can the player open them? Can the player open every door in the game? Or are some doors for decoration? How does the player know the difference?”