Posts in: design

“I like to describe my job in terms of “The Door Problem”. Are there doors in your game? Can the player open them? Can the player open every door in the game? Or are some doors for decoration? How does the player know the difference?”

The Door Problem /via barnsworthburning.net


airtraveldesign.guide

A resource for air travel designers, policy makers and enthusiasts, that describes the design of artifacts / spaces / systems that impact the passenger experience of air travel.







Some things for week 16 of 2024.

  • Anyone else enjoy looking at the tracking details of a package. Watching an item wend it’s way through a system of warehouses, trucks / trains, and multiple states. Maybe I’m the only shipping infrastructure nerd out here.

  • “And yet, making observations is a good starting point for giving feedback. The trouble arises when we assume that those observations are both the start and the end, that we’re walking along a very short track.” From What you see by Mandy Brown. Can I say how much I appreciate everything changes? Lot’s of thoughtful writing!

  • The website for the restaurant, Madeline’s is just so great. I was thinking the receipt concept would break down with deeper navigation, but nope!

  • Lake Superior should really be considered an inland sea that is “wild, masterful, and dreaded.”

  • Ok, I want this van.